The most powerful offensive priest spell. It delivers a stunning blow of force to all beings within two spaces of the targeted space.
Divine Thud
Like raise dead, but much more effective, and works on even a dusted character. It still requires Resurrection Balm to cast.
Resurrect
Demons are resistant to most magic. This spell gives them a blow which usually does a lot of damage. The chance of success increases with the level of the caster.
Ravage Spirit
When cast, the party receives a powerful healing (increasing with level of the caster) and has poison cured as well.
Revive All
Certain rare monsters can turn one of your characters to stone. This valuable spell undoes the damage.
Destone
This spell works similarly to the spell of the same name for mages, but you select one target and it has a very intense bad effect.
Ravage Enemy
This spell heals all damage and cures all poison for one PC.
Revive
Like the Heal spell, but affects the whole party. Very efficient.
Heal All
The first good offensive priest spell. It chars all beings adjacent to the space you target. The damage done increases with level.
Flamestrike
This spell returns a body to life. You need Resurrection Balm to cast this. There is a small chance (decreasing with level) that it turns the body to dust. A dusted character can only be raised with a Resurrect spell.
Raise Dead
Works like the Heal spell, but gives much more bang for the spell points.
Major Heal
Much like Bless, but affects everyone.
Bless Party
Occasionally, you will put on an item which then refuses to be taken off. Casting this spell has a chance of removing the curse.
Remove Curse
Deals a deadly blow to the targeted undead nasty. Chance of having effect increases with level.
Dispel Undead
Causes all monsters within ten spaces to receive a powerful curse.
Curse All
Causes everyone to become less poisoned. Useful for dealing with those nasty swamps.
Cure All Poison
Makes the victim very afraid. With luck, it will flee.
Repel
This spell causes all other living things to appear on your map for a short time. Note, however, that this spell only detects creatures in areas you have explored.
Detect Life
This spell gives the victim a powerful curse, the effect of which increases with the level of the caster.
Holy Scourge
Casts one minor heal on each PC.
Minor Heal All
A much better version of Minor Heal.
Heal
Deals a painful blow to the targeted victim. The damage increases with your level.
Wound
Gives a short, reasonable quality magical light source.
Light
The opposite of bless. It makes everything work much worse for the victim, for a time. Hitting someone with it repeated times vastly increases the effect.
Curse
Like Weaken Poison, but better. Its effect increases with the level of the caster.
Cure Poison
Like Minor Bless, but better. Its effect increases with the level of the caster.
Bless
Returns the party’s x-y location in the town.
Location
When cast on an undead creature, it usually does a reasonable amount of damage to it. It has no effect on non-undead.
Turn Undead
Reduces the amount of poison running around in the veins of the selected PC.
Weaken Poison
Increases the health of the selected PC a small amount, up to the PCs maximum health.
Minor Heal
Makes the character harder to hit and take less damage from blows. It also makes the PC hit more often, and his or her blows do more damage. Its effects decay with time.